Horned Devil
A quick flying devil that can only be truly killed in the Nine Hells.
Hit and run, burn, deceive, revenge
Capable of tricking most mortals into infernal bargains, horned devils are a menace. They have one goal, to capture souls, and they are good at it. They will claim them by manipulation or combat, whatever the cost.
Why Standard?
The horned devil is what I imagine as an iconic devil with horns, wings, and a pointy tail. It just feels right that there would be a lot of them in the Nine Hells, so they should be a Standard. But in spite of being a Standard, its stats are adjusted slightly upward to show how powerful these devils are.
What about Magic Resistance?
It’s just a bit too strong a trait to port over to a Standard, so it gets dropped.
Infernal Tail
As in 5e, the danger is the wound, not the initial damage, which is why it deals low damage for a Tier 3 enemy. Marking 1 Stress every time you take the spotlight can quickly add up, and it turns into damage once a PC is out of Stress.
Hell’s Momentum
This helps make up for the fact that the horned devil normally has Multiattack, which can equate to the Relentless passive, but that is too much for a Standard. This gives it more tempo and more ability to deal damage on the field without being overwhelming. On average, it gets an extra spotlight every 3.5 spotlights, so in an encounter with several other enemies, it’s likely to get the benefit only once or twice. I chose this over the fire giant’s Titan’s Momentum because, at Tier 3, it should be more dangerous. A d4 was considered since the horned devil can make three attacks in 5e, but that felt like too much for a Standard as well, so a d6 felt best.