Goblin Warrior
A little green menace with a shortbow and scimitar.
Ambush, steal, flee when outnumbered
This is a typical goblin; it isn't fancy, strong, or extra weak. It just wants to survive and help fulfill its boss's schemes. It tries to avoid toe-to-toe fighting but will do so when necessary.
Why a Standard?
This is your average basic goblin. It is low enough CR that it could have become a Minion or Horde, but that doesn’t do its fantasy justice. It should be more dangerous than that on its own, especially since it’s quite similar to the goblin boss. The biggest thing to differentiate them is that this one is simpler. It has less it can do, but if the boss were to die, one of them would (hopefully) be capable of stepping up and becoming the new boss.
Why not use Nimble Escape like the goblin boss?
That would be a very powerful feature for the goblin warrior. It felt like it already wants to hide and stay out of close-quarters combat as much as possible, so having it focus on hiding was key. The goblin boss is much more about staying alive, and that is why it has risen up through the ranks. The goblin warrior simply hasn’t learned that lesson yet, so it doesn’t get to remove the Restrained condition in the same way.
The numbers
Since this is a Standard, it felt like sticking right to the middle range of the Adversary Stat Block Benchmarks was ideal. It should sit right in the middle of the curve, dealing neither too much nor too little damage and being neither too tough nor too fragile.