Goblin Minion
A little goblinoid ready to pierce foes with its daggers.
Ambush, steal, flee when outnumbered
These minions are unique in that they can all attack while spread out. This causes quite the headache, and chaos is what they thrive in.
Why a Minion?
Well, I couldn’t really justify anything else with “minion” right in the monster’s name.
Throw Dagger
This is what makes this minion unique and not just another simple Tier 1 Minion. Being able to make a ranged attack makes them harder to deal with. I imagine they still cluster up, but in small clumps spread out, so you have 3 or so pockets of 2–3 minions each. This lets PCs still take advantage of the cleaving mechanic of Minions while allowing their uniqueness to shine.
How the boss treats them
Their clumping up reinforces the goblin boss’s ability to summon more of them; it hides by clusters of them and shoots things with its shortbow. Then, when things get dangerous, it sacrifices these smaller minions to survive. They are the fodder that protects the boss, and only if they survive long enough can they hope to become warriors, and maybe someday the boss itself.
What about their Nimble Escape ability?
It was just too much to give to a Minion. There is already a lot to track as a GM, and also tracking which minions are hiding sounds overwhelming, not to mention too powerful. So it was cut; the goblin warrior and goblin boss handle the hit-and-run tactics more than these little guys.